Promotion

One of the takeaways from our first Gen Con was – finish the thing. But with that very powerful order they added the advice that our first thing should be an easier and more simple thing to manufacture.  We’re doing that.  We’re starting with Fight Card! (which has only cards, a box and rules – which may be printed on cards).  It’s a simple to manufacture game, but there are lots of parts to finishing the thing.  One part of finishing the thing is building an audience.

This is the hard part for us.  The hard part of self-promotion.  The hard part of building an audience.  The game idea and the prototype came easy (reality it was bouncing around my head for over a year and then months in development and way to much playtesting but we’ll call it easy).  The hours and hours of playtesting and developing other decks to flesh out the game where also fairly easy.  Easy in the sense that we could do it in isolation all on our own.  The hard part is the part that requires promoting ourselves to other people.  It requires that we convince and sell other people on ourselves and our game – make them interested in the game we’re making and in us as people.  That’s a much harder thing.

For the first thing (probably many things) that we finish; we’re trying to keep everything simple.  Simple to manufacture and simple to explain to gamers and non-gamers.  We’re going to try to do the promotion with a level of simplicity as well.  We’re not sure how that will work or how long we’ll be able to stick with it but we’ll try.  So how are we hoping to pull this off?  No idea.  For me – I’d like to sit down and play the game with everyone.  Have a conversation.  How long will it take us to travel to enough conventions to build an audience big enough to get the game made?   If you could only do one thing – what simple thing would you do to promote yourself that doesn’t fall too far into the sales pitch?  Or should I just ask – when can we meet for a game?

PS – we’ll be at Gen Con this year and would love to meet and sit down for a game or two.

PJ

Gencon Seminar – Prepping Your Files for Mass Production (Panda Prepress)

This was a great seminar with lots of technical content.  You’ll want to go to their website (www.pandagm.com) and get it from there and not from me!  (download the Design Guidebook – pandagm.com/resources/). The other great news is that they now have a rep in Montreal.

They talked about the process and how at the start – you as a game designer and your graphic artist will get on Skype with Panda and talk through the process.  This is done in the beginning before you finalise all the design work.  And you’ll use Dropbox to share files back and forth.  

Communicate With Panda – often and more…..

Best giveaway/swag/promo piece ever!

They gave a list of top ten issues –

  1. Card inventory needed – they have a download for this on their website – make sure you include something that tells them how many cards and what’s on the fronts and backs
  2. RGB vs. CMYK – they use CMYK so make sure you do too
  3. CE and child safety marks – don’t change the size of these (you get them off the net)
  4. Rich black for the UPC code – nope – you want it in pure black (Photoshop will change it)
  5. Overprint issues – use InDesign and set the text to overprint
  6. Low resolution images – use 300 dpi or higher
  7. Die lines in the art files or missing – turn this layer off when you go to finalise things
  8. Bleed and margin issues – things drift – don’t go tight to the edges (again Panda has templates – use them)
  9. Contract issues – see the bold text above and communicate with Panda – especially if things change
  10. Text in rich black – not sure if that’s good or bad but they mention using InDesign for text and not Photoshop

So the swag game box was the best thing ever.  I picked up an extra and gave it to the Twins from Alaska (their official title).

So my question to game designers is – how are you getting your art and design work done?  Are you an artist or graphic designer – are you using one from the industry or are you finding one locally?   Let us know in the comments!

Gencon Seminar – So You’re Making Your First Game

We started Thursday morning first thing at 10 with this seminar.  On the way there HK and I asked a guy if we were headed in the right direction and he was headed to the same seminar.  We had just met half of the twins from Alaska (shout-out to Mika and Coady!).  They would show up in most of the seminars we attended.  We also met Tyson Gajewski (https://www.playwithsoap.com/) and now – https://boardgamegeek.com/thread/1836466/wip-sop-2017-mint-tin-design-contest-components-re as well!  Go check it out and let him know what you think.

The seminar covered a lot of material, some of it (but not all of it):

    • Go where your strengths are
    • Ask yourself “Why are you doing this?”
    • Games should do one thing really well; a few things OK; and the rest …meh
    • Finish it! – release the thing

 

 

They also mentioned some items of note –

Metatopia – The game design festival (https://www.dexposure.com/m2017.html), and

Game Chef – The Game design competition (http://www.game-chef.com/) , and

Before you come to Gencon make sure you have a business name, a great logo, business cards, a twitter account and google plus….. none of which we had at 10 AM Thursday morning…..<sigh>

They then got into the steps or phases to your first game:

#1 – Idea – You want to make a thing that does this one thing really well – now tell people this.

Ideas are plentiful – follow through is rare. (again they stressed – Finish it! – release the thing)

#2 – Start Writing – Not in order, not all perfect – just down on paper.  Prototype – get a version out and start getting rid of stuff that doesn’t fit in (keep this stuff for the next game).  Talk to people about what you are trying to do – what and who it’s for.  Write/Develop – share the success online and grow an audience.  

#3 – Editing – If it’s just a small rule sheet for a game or a lengthy book for RPG it still has to be edited – hire someone.  You can start editing before it’s complete – developmental editing.

#4 – Playtest – Start with small groups and look for the emotions people experience playing the game.  Ask people about the mechanics – if people don’t mention the one thing you wanted to do really well…..

#5 – Production and Marketing – If kickstating then set the amount needed to the lowest possible amount to get it published (again Finish it! – release the thing).  don’t try to recover sunk costs – just get it published.  Work together with your backers to have a good time.

Overall a great seminar that really opened our eyes to lots of things we weren’t doing right or weren’t doing at all.  It was given by Mark Richardson who does gaming cartography and there’s a good video of him describing it here – https://www.canadiangeographic.ca/article/board-game-cartography

and an editor (hint… hint) – John Adamus who is the http://writernextdoor.com/

So the question for you is – what do you think is the most important thing when building a company/game/rule-set?

Gencon 50!

We went to Gencon this year.  I’ll talk specifically about the seminars I attended as separate posts so in this one I’ll give my overall impressions and talk about some of the games I played.

 

Games – Playtests and Demos –

We played a test run of Gambler Grifter by Bard Shark (nothing online yet).  When they described the game it sounded complicated but when we played – it really was intuitive.  You play a gambler grifter running around the solar system collecting ship parts, money and crew members by gambling and docking your ship with salvage, planets and cantinas.  As I write this I’m thinking my explanation sounds complicated but it’s really not. The fun mechanic in this is you play a hand of poker to resolve conflict.  It played well and the guys from Bard Shark were fantastic as we got to sit and talk about the game for a while after the playtest.

 

I got in on a demo of Monster Slaughter – a game coming to kickstarter on halloween of this year.  In the game players play as families of monsters as they are trying to kill the humans,  It’s a competitive game that works very well and the mechanics really fit the theme.

You can find out more here –  https://www.youtube.com/watch?v=4DUxLxSAGNg

 

Purchases – I love the dealer’s hall and could wander around like a squirrel on caffeine all day!  I didn’t buy that much – I had set out to buy Tiny Epic Galaxies from GameLyn (https://www.gamelyngames.com/) and ended up picking up Tiny Epic Quests as well.   I was wondering aimlessly and ended up in front of the Iron Wind Metals (ahttps://www.gamelyngames.com/)  booth and was thinking I don’t really need anything and then noticed a bin full of 28mm dogs which will come in handy for Frostgrave (https://ospreypublishing.com/frostgrave) and so I bought 9 and have already based them up and will have them painted and ready for the table soon (or I’ll get distracted and forget…..).

I bought Deadfellas (http://ninjadivision.com/products/deadfellas-2/deadfellas/) from Ninja Division.  A great game for killing time before the rest of the game group shows up or if it’s just me and one of the kids looking for something to do.

 

I have to comment on the auction and the consignment hall which are my true weakness.  I bought  Zombie 15’ (http://www.iellogames.com/Zombie15.html), an expansion for Tiny Epic Kingdoms and no I don’t have the base game yet…. (if you have an extra copy let me know)

The Gamelyn link above will take you to check it out.  I also bought way too many ships for Pirates of the Spanish Main (https://en.wikipedia.org/wiki/Pirates_Constructible_Strategy_Game) and bid on tons of stuff I had no need for and am thankful that I didn’t win!

 

I’m off to play Family Plot (http://www.whitecherrygames.com/) but the next posts will be about the learning stuff I did at Gencon… and I’ll have less links in the post!  Let me know what you thought about Gencon if you’ve been or what big cons you think we should head to next?

…..oh and HK should get his write up posted really soon…….

PJ