Testing/Prototyping Course Part 5 Principles

First go check out part four or start at part one

There was a lot of material in the course and I won’t go over all of it but I will end with a few of the prototyping principles we talked about:

1.       Embrace the beginners mind – make sure people who have never seen the game (or any game) can pick it up and use it quickly

2.       Don’t fall in love with your first ideas – be willing to change everything and anything

3.       Expose your work early – seek criticism and improve based on comments (repeat)

4.       Learn faster by failing early and often (and cheaply)

Are you playtesting something right now?

Do you have a printable/downloadable version of your game?

As always – let me know

PJ

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