Testing/Prototyping Course Part 1 Early Description Not Matching the Final Product?

In my day job I get to go on training – when a course came up on testing and prototyping I signed up.  There was lots of great material.  I’ve broken it into different parts but the first:

Does the description of the early product (possibly in a blog post) create an expectation that’s met by your playtest prototype?  For games – you want to change the game as you develop it – because of that your initial description might no longer fit.  Do you go back and change your original description?  Do you leave it and risk the issue of someone buying the game based not on what it is but on how it was originally described?  Has this happened to anyone? (If so let us know in the comments below)  What do people think?  I’m tempted to leave the initial description but to add a note to it to say the game has changed/evolved and it’s now more like (whatever it’s now like …..)

What do you guys think – is it a nonissue?

Link to Part 2: here

PJ

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